Sunday, August 24, 2014


Adventures in printing Part 2. It’s really long because there’s no easy way to explain these things. Today we look at some printing terms and how to size your files for print! Part 1 (Colourspace) here, and Part 3 (Making InDesign PDFs) here.

Sunday, July 20, 2014


A coolio fuck-ton of female arm angle references.

Credit goes to melsrefs (on tumblr). You should flood Mel’s inbox with fanmail so s/he’ll make more of these epic references.

Tuesday, June 24, 2014

One of my favorite paintings from Croods…


One of my favorite paintings from Croods…

Sunday, June 22, 2014


My HTTYD2 artwork post before the weekend. In the new film, all the hero dragons get a cool saddle upgrade. These are some of my saddle designs for Astrid and Storm Fly. Also, the Art of HTTYD2 show at Gallery Nucleus is opening this saturday night. Come hang out, see the amazing original art and get your book signed!

Wednesday, June 18, 2014



So I was scrolling through WOY images on Google purely out of fun when I saw the last image (Kangaroo Wander). I got curious, so I clicked on it and clicked on the link, which took me to this.

The arena part of these images is from an upcoming episode called “The Epic Quest”, which is revealed by looking at its file name.

You are very welcome, fellow Wanderers! ^u^

(By the way, I think the last image is of a bald Wander wearing a potato sack… and if you look closely at the Awesome portion of these images, you’ll see Sylvia wearing a necklace of some sort.)


Monday, June 16, 2014
Hello! I was wondering if you ever used guidelines.? Also how do make the poses so...good? The ones that I do look so stiff so I was wondering if you could tell us some tips?



By guidelines do you mean construction lines? I use construction lines off and on but even when I draw without them I’m still trying to “see” them. My drawings are better when I use them lol.

For poses something that helped me was starting to draw/design using silhouette first. If you get used to human proportions and construction you can cram people into any cool-looking shape.


This is more for toony/anime/stylized drawings though, if you want to do more subtle lifelike movement you’ll have to draw from life a lot.



Other text answers (summarized)

Q. Overall, how much money do you spend at artist alleys?

Most people responded with a value between $20—$100, but some spend even more than that ^O^

Q. Any other suggestions you would like to give stall holders?

  • Try to offer various large prints
  • Some people feel more comfortable if there are 2 people behind stall
  • Don’t be a persistent seller and call people out if they don’t buy any of your stuff!
  • Bags are a huge bonus
  • Deals like “buy 2 for $___” attract people too!
  • "Food is good and makes it all good in the hood" (i’m assuming this applies as advice to the stall holders LMAO)
  • Have a range of older and current anime
  • Post the price lists next to items so it won’t be awkward for people who just happen to not have enough… /sweats
  • Having a good attitude in general is very important

A while ago I made an artist alley survey to try see what kind of things buyers expect from artists when they go to an anime convention. I don’t have enough time to analyse this properly, so please interpret the results at your own discretion since the sample size is only 29. I’m assuming that this is also based off the North American anime conventions, so the results may vary between countries, so please take that into account too.

I hope this helps people with deciding what they’re going to sell yeah! Thank you to everyone who voted, the survey is still accepting responses if you want a say in it, but other than that good luck with con preparations!

As op has kindly noted, do bear in mind that the sample size is small, and relevance may vary (e.g., depending on factors such as where you are located geographically, type of event, your particular art style/subject matter etc. etc.). But still, it’s interesting and very cool to see actual data on this graphed, and it’s good to hear others’ thoughts/get some level of feedback instead of working away in a bubble. And if you’re starting from nothing you may as well have something to reference/benchmark against!

Sunday, June 15, 2014


Disney Storyboard hand-outs by Daan Jippes.

Saturday, June 14, 2014
Being that you're an industry expert, I was hoping if there were any tips or advice you can give to an aspiring Animation Series creator. Any lessons you've learned from working in the industry from so many years. What advice would you give yourself if you were starting out trying to get you're animation picked up by a major network?


Yeah I have a big piece of advice! Stop “aspiring”!!!!! Your aspirations end now!!!!

YES YOU! DON’T WAIT! START NOW! (passionate rambling incoming…)

The freaking coolest thing about living in the year 20XX is that you don’t have to have anyone’s permission to be an Animated Series creator. Grab a trial copy of Flash, or make flipbooks, or your own GIFs, or make some stop motion with your phone. Just start making whatever you want! Don’t save your good ideas for some big-wig executives or networks. Just do them right now! Don’t be precious with your ideas, just put them out there. 

Content that’s on TV or in movies is not “more official” than stuff you make in your home on your spare time to share with friends on the internet. It’s all the same!!!!! As long as you enjoy it, who cares!! And if other people happen to like it also, then BONUS!! 

The experience you get from trying to make something good on your own is so much more important than any future dream of being a big shot. Upload what you do to the internet and get feedback, show it to as many people as you can and listen to critiques. Learn to do stuff all by yourself, and only for your own pleasure.

From what I’ve seen, the people who end up creating a good animated series are the same people who have been creating their own stories, cartoons, comics and music on their own just for fun long before they ever got the shot at the big-time. Read about how your favorite cartoons are made, and try to do the process on your own. You’ll learn what your strengths are and what you’re interested in exploring.

(If you don’t have the facilities to create animation on your own, make something smaller scale- like a script, a comic, or a storyboard!)

OK THEN HERE’S STEP TWO: once you’ve learned to love your work on your own and figured out what you like to draw and what you’re passionate about, you may get a chance to pitch an idea. And thanks to the work you’ve done, you’ll be READY! Instead of some half-finished ideas, you’ll be able to point to all the amazing stuff you’ve created on your own and say “look, I already know what I like, AND I already know how to do it!” —-that’s WAY more impressive than an undeveloped idea with nothing to show for it. PLUS, the bonus of doing good work on your own is that you’ll attract attention and opportunity! I know so many people working in this industry who were discovered from their own silly personal work that was just randomly found online. 


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